package game;

import java.awt.GridLayout;

import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;

public class GuiAuctions extends JPanel 
{
	JLabel cash = new JLabel("1 000 000");
	JLabel auction = new JLabel("50 000");
	JButton check = new JButton("Check");
	JButton bet = new JButton("Bet");
	JButton raise = new JButton("Raise");
	JButton call = new JButton("Call");
	JButton fold = new JButton("Fold");
	JButton allIn = new JButton("All-in");
	
	GuiAuctions()
	{
		super();
		setLayout(new GridLayout(8,1));
		add(cash);
		add(auction);
		add(check);
		add(bet);
		add(raise);
		add(call);
		add(fold);
		add(allIn);
	}
}
